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Diablo 3 : Civilian Master Case the equipment properties mf
IndlægSkrevet: Ons aug 28, 2013 4:19 pm Besvar, med citat
edoliedaniels
Indmeldt: 22. apr 2013
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Diablo 3 : Civilian Master Case the equipment properties mf auction
Status and skills:
If you want to improve offensive efficiency, I will [penetrate bulb] instead of [shock wave]. Penetrate the bulb personal Zhan Zhuang brush strange nirvana, group attack, attack range (do not that Huzuohuyou animation Mongolia), to pass through some of the terrain and obstacle,
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uh, basically does not consume magic, low-wound version of the Arcane ball. Even more severe than the Arcane ball: can namelock the single monster, bulb there will be a trail effect, even strange ran out of the screen.
100 + game time, have not seen any Raiders, all on their own trying to find. All skills with the effect of all the runes I have tried. Soldiers uncertain situation, the water has no fixed shape. Transformation skills under the circumstances, I think the is d3 greatest pleasure. This is not to expand, or thread, before we discuss.
Understanding of the value of the goods:
Most gamers d3 value of the goods rather narrow understanding. This is why I wrote the fundamental purpose of this paper.
First, any one of the items of property, can be divided into four categories of view: attack, anti-strike, control, PVP.
- Mf, gf, experience and value addition of these items not classified
- Reply anger Reply essence, consumption of refined gas back to the blood, and Reply hatred maximum precepts regenerate mana, maximum mana, d3 gold crit Reply Peru capacity, the biggest secret can temporarily categorized these career-related projects
- Occupational Skill Bonus class project is not categorized
Attack class attributes:
- Various increase damage (%, maximum, minimum, the element class)
- Crit chance, crit damage
- IAS
- The main attributes, such as Master of the intelligence
Anti-strike class attributes:
- Armor
- Resistant
- Melee damage reduction% the remote damage reduction%
- Block rate
- As Vice properties of strength, agility and intelligence
- Physical
- Maximum value of life%
- Hit kill back to life
- Life Stolen%
- Life regeneration rate
- Blood cell blood back to the pickup range diablo iii gold (personally think that the greater pickup range, the most critical value is the ability to make it easier to eat blood cells)
- Movement speed (this fact, both offensive and defensive)
Control class attributes:
- Special effects caused by various attributes (fear, dizziness, blindness, frozen, freeze, deceleration, fixed body, repulsed)
The pvp class attribute:
PVP yet to be introduced, we can only guess. Some of the properties in PVE feeling of scrap wood, but is likely to become role in PVE. In addition, some of the properties in pvp its value likely to be a greater degree of amplification, whereas the value of some properties will be weakened:
- Anti-injury
- Crowd control effects relief
- All fight fight class attributes are more important, I suppose, d3 pvp is still blood is king. In particular the following:
- Block rate (too high a strange absolute Damage and injury to the calculation of relief after the completion of Block pvp Shield Block significant. Physical damage, but will only block ...)
- Life regen, hit the reply of life (a high running speed, the Master track Magic Arrow with a large number of property and equipment ......)
- Blood cells back to the blood? Pickup range? Do not know pvp will not be out of the blood cells.
- Crit chance, crit damage (Block rate established, then you may need to rely on heap high crit to result in greater damage)
- Pure damage class attributes, attack speed attribute value will reduce the
Then, the same class of property, in fact, can be transformed into each other. There are many good attributes relative contempt. Now I will be their own equipment and AH purchase price, to do case-analysis:
Helmet Socket is very important, 12% of the value of life. This helmet a little physical without, but 4% of the value of life and Socket these two attributes, he helped my Master and 4000 blood, equivalent to 115 points of physical fitness. AH 100 + physical valuation is significantly higher than a Socket.
[The value of life is a good attribute, and he is closely related to the total blood volume with your character, your character more meat, this attribute value is higher. 】
- For a figure of 28,000 blood every 1% of the value of life is equivalent to 8:00 physical
- For a figure of 56,000 blood for every 1% of the value of life is equivalent to a 16-point physical
A keyword search I remember Socket, physical, armor, 10w. The list came out one by one to see, and finally found it added a little intelligence, as well as 5% of the value of life of.
[Socket the Breastplate importance of not less than helmets. Because he was able to provide a larger space for us to adjust the character attacks and blood. 】
I had a blood volume is too low, uncomfortable than the column, why they want to change an A. At that time the idea is to find a 3-hole A with physical, depending on the plus physical Socket inserts to determine what gems. Bought this armor, I inlaid two purple, life is enough 30000, so in the end a set of yellow. After the other equipment adjustments, my fitness to further improve, they do not need so much blood, so I can put three holes are bordered yellow.
[Armor is a lack of attention to a property, including as associate attribute his strength. But in fact they are very important. Similarly, your character more meat, the value of this attribute is higher. 】
Given here are some typical situations:
- 3000 Armor, 200 full-time anti-
If you have a 40000 blood, the marginal benefit ratio: 1 physical = 5.3 Armor = 0.44 anti-
If you have 30,000 blood, the marginal benefit ratio: 1 Stamina = 7 Armor = 0.58 anti-
If you have 20,000 blood, the marginal benefit ratio: 1 stamina = 10.5 Armor = 0.86 anti-
- 4500 Armor 300 full anti-
If you have a 40000 blood, the marginal benefit ratio: 1 physical = 6.6 Armor = 0.53 anti-
If you have 30,000 blood, the marginal benefit ratio: 1 physical = 8.8 Armor = 0.7 anti-
If you have 20,000 blood, the marginal benefit ratio: 1 stamina = 13.1 Armor = 1.1 anti-
- 6000 Armor, 400 full-time anti-
If you have a 40000 blood, the marginal benefit ratio: 1 physical = 7.9 Armor = 0.61 anti-
If you have 30,000 blood, the marginal benefit ratio: 1 stamina = 10.5 Armor = 0.82 anti-
If you have 20,000 blood, the marginal benefit ratio: a physical = 15.8 Armor = 1.23 anti-
- 7500 Armor, 500 full-time anti-
If you have a 40000 blood, the marginal benefit ratio: 1 physical = 9.2 Armor = 0.7 anti-
If you have 30,000 blood, the marginal benefit ratio: 1 stamina = 12.3 Armor = 0.93 anti-
If you have 20,000 blood, the marginal benefit ratio: 1 stamina = 18.4 Armor = 1.4 anti-
- 9000 Armor, 600 full-time anti-
If you have a 40000 blood, the marginal benefit ratio: 1 physical = 10.5 Armor = 0.79 anti-
If you have 30,000 blood, the marginal benefit ratio: 1 stamina = 14 Armor = 1.05 anti-
If you have 20,000 blood, the marginal benefit ratio: a physical = 21 Armor = 1.58 anti-
You can according to the above equation for the conversion of property and equipment. It is evident that the need to combine your own current situation is calculated in order to know the true value of a piece of equipment for you.
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Diablo 3 : Civilian Master Case the equipment properties mf
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